

You specify an audio clip, and then you can decide to have it instantiated on demand, cached, have it create an object pool of ready to use sounds, or even trigger a sound event. – Sound : another way to trigger a sound. You’ll also be able to play/pause/stop/resume it at a random pitch and volume, and through an optional audio mixer group. – AudioSource : lets you play, pause, unpause or stop a preexisting audiousource on demand. – MMTools, a library of helpers and tools for all situations – Nice Vibrations, the best haptics solution for Unity out there – MMFeedbacks, its core system, an intuitive way to trigger effects – 20+ demos, from minimal scenes to a complete game, showing various ways you can use Feel to make your game feel good

With more than 100 different feedbacks to pick from, it’s now super easy to create games that feel good. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. ? Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome.
